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Similar roles pay €65K - 100K a year · our estimate
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Sign Up to ReadThe team is building a networked game and needs someone to shape its low-level networking layer inside Unreal Engine. You will join at preproduction, so the network is designed for multiplayer from the start rather than added later.
You will report to François Karr, the Technical Director, and work day to day with the Game Programmers (GPP), the Online Lead, the Studio Technical Coordinator, the Game Design team and QA. The team holds 3 stand-ups a week, plus dedicated syncs for each theme or feature.
The hiring process has four steps: a first interview with the HR Manager, a CodinGames test, a second interview with the Technical Director and the Studio Technical Coordinator, and a third interview with the Game Manager and the Studio Manager.
This role can grow into a technical lead position, since becoming the studio's go-to networking expert on Unreal is a rare and in-demand skill set.
Part of the week in the office
Gameloft
Office in Paris, France
Also hiring in Barcelona, Spain, Bucharest, Romania and Brisbane, Australia
1 of their 14 open roles is remote
Worth a look before you spend an evening tailoring a CV for it.
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