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Similar roles pay €80K - 120K a year · our estimate
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Sign Up to ReadThe Gametech Innovation team builds the tools and systems that the company's game teams use, covering AI in production pipelines and art pipeline optimisation across Unity and Unreal.
The team is growing its scope and needs a Tech Lead to take technical ownership of the work. You will shape the architecture, set quality standards, and work directly with the studios that use the team's solutions.
Early on, you will learn the codebases, meet the studios the team supports, and pick the most urgent areas to address. Within a few months, you will have set the architecture direction for the main projects and put a way to hold technical quality in place. Over time, success means studios use the tools daily and the developers around you make sound technical decisions with little guidance.
You will report to the Gametech Innovation Manager and work closely with Gametech Innovation developers based in several studios worldwide, including Paris, Montreal and Bucharest. Day to day, you will work with game programmers, technical artists and producers across the company's game teams internationally.
The hiring process has four steps: a recruitment interview about your background and questions on the role, an interview with a Hiring Manager about your experience and your view of game technology, a short case study, and a technical interview where you present the case study and explain your approach.
Remote work of up to 2 days per week, plus up to 1 month of full remote work from anywhere in France and up to 1 month abroad each year.
The company is an equal opportunity employer.
Part of the week in the office
Gameloft
Office in Paris, France
Also hiring in Bucharest, Romania, Barcelona, Spain and Brisbane, Australia
1 of their 13 open roles is remote
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