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Senior Level Designer

  • Office
  • 6+ years
  • English (B2)

Salary

Not stated

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Description

The company is seeking a Senior Level Designer to join our Stumble Guys team!

Our ambition is to build a beloved franchise that players enjoy for many years to come.

This is a key role within the Gameplay team. As a Senior Level Designer, you will help shape the moment-to-moment player experience by designing levels, objectives, rules, and gameplay systems that are fun, readable, scalable, and replayable. You will work closely with multidisciplinary teams to create experiences that are accessible to new players while offering depth and mastery for returning players around the world.

Responsibilities

  • Design and iterate on levels, courses, arenas, objectives, and interactive gameplay spaces across a range of game modes.
  • Develop new win conditions, objectives, and progression structures that create varied and engaging multiplayer experiences.
  • Design and adapt gameplay rules to support different player capabilities, interaction styles, and gameplay strategies.
  • Explore how levels, objectives, rules, and player abilities work together to create clear, exciting, and replayable experiences.
  • Create gameplay experiences that accommodate different player skill levels while maintaining competitive integrity and a strong sense of fun.
  • Write clear design documentation, including level-design briefs, gameplay rules, feature specifications, implementation guidelines, and iteration notes.
  • Prototype, block out, and iterate on levels and gameplay systems using appropriate in-game tools and workflows.
  • Collaborate closely with Engineering, Art, UX/UI, Production, Product Analytics, QA, Audio, Community, and other designers to bring features from concept to release.
  • Use playtests, player feedback, telemetry, and live data to identify opportunities and improve level flow, pacing, difficulty, clarity, and engagement.
  • Help define and maintain standards for level readability, player guidance, pacing, difficulty curves, fairness, and accessibility.
  • Partner with other designers to ensure that new gameplay systems integrate effectively across levels, modes, and player experiences.

Requirements

  • Significant professional experience in level design, gameplay design, or a related discipline, ideally in multiplayer or live-service games.
  • A strong portfolio demonstrating shipped levels, game modes, objectives, or multiplayer gameplay experiences.
  • Strong understanding of level-design fundamentals, including layout, flow, pacing, spatial composition, player guidance, difficulty, readability, and replayability.
  • Experience developing level-design guidelines, standards, and documentation that can be adopted by a broader team.
  • Excellent communication and collaboration skills, with the ability to gather feedback, align stakeholders, and iterate effectively.
  • Strong analytical mindset, with the ability to use playtest results, player feedback, and data to improve designs.
  • Experience working with level editors, prototyping tools, scripting systems, or other game-development tools.
  • Ability to work independently, take ownership of complex design problems, and thrive in a highly collaborative environment.
  • Experience with party games, competitive multiplayer games, character-based gameplay, or live-service development is a plus.
  • Experience with combat design, systems design, or UX design is a plus.
  • Please ensure that the résumé/CV you attach is written in English.
  • About the company
  • The company is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble franchise, “Yahtzee With Buddies,” and many others. Across mobile, web, PC, and console, the company creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
  • Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and the company Explore games businesses — the company consistently delivers experiences players love today and return to for years to come.
  • Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” the company believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
  • The company has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: the company's site/ .
  • Notice to Candidates: the company will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ the company's site .
  • Employment at the company is based solely on a person's merit and qualifications. The company does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

Where you’d work

From the office

About the company

Company hidden

  • Industry: Gaming

Office in Barcelona, Spain

Your chances

Still hiring, not crowded yet, and you'd be among the first.

  • 15 checks run
  • 5 good signs
  • 0 red flags

Still hiring?

10 checks

Actively hiring

In its favour2

  • Still on the company's own careers site, checked 1 h agoModerate evidence
  • Found in the last 48 hours, before the big job boardsModerate evidence

How crowded?

5 checks

Low

In its favour3

  • In its Early Window: not on the big job boards yetStrong evidence
  • In the office in Barcelona: only people nearby can take itSlight evidence
  • Senior level: far fewer people qualifySlight evidence

Fits Me

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  • Your field
  • Level
  • Stack
  • Work model
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  • Must-haves
Details12 facts · Role, Location, Compensation, Company, Requirements
Tech stack
  • Prototyping
Seniority
Senior
Industry
Gaming
Specialty
Game
Region
Europe
Pay period
Annual
Show 6 more factsShow less

Role

Category
Design
Specialty
Game
Seniority
Senior
Experience
6+ years
Tech stack
  • Prototyping

Location

Work model
Office
Region
Europe
Office
  • Barcelona, Spain

Compensation

Salary
Salary by agreement
Pay period
Annual

Company

Industry
Gaming

Requirements

Languages
  • English (B2)

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