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Tripledot Studios

Senior Level Designer

  • Hybrid
  • 6+ years
  • English (B2)
  • Spanish (B2)

Salary

Not stated

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Description

The company is an independent mobile games maker, counted among the largest in the world, with more than 2,500 staff across 12 studios.

Its titles chart highly in markets around the world and reach over 25 million daily active users.

The ZephyrMobile team was formed in 2016 and joined the company in May 2024. Its puzzle games have been installed more than 100 million times, and the team is known for a creative, inclusive culture where anyone can suggest ideas for game development.

The team is looking for a senior level designer who knows puzzle games well and turns feedback and metrics into stronger levels.

Responsibilities

  • Build and design new levels for several puzzle mobile games.
  • Shape progression, pacing and difficulty while staying within artistic and technical limits.
  • Weave narrative and emotional aims into how players experience each level.
  • Find and fix problems raised in playtests and by other teams.
  • Explore new mechanics and methods that raise level quality.
  • Keep level documentation up to date, covering the details and goals of each level.
  • Coach junior level designers by giving feedback and sharing good practice.
  • Keep art, product, game design and development teams aligned on creative and technical goals.

Requirements

  • Have 3+ years as a level designer in the gaming industry, focused on casual or hyper-casual puzzle games.
  • Have solid experience with Unity and level editors, including level setup, prefabs and in-game tools.
  • Understand level design basics: progression, pacing, difficulty curves and player flow.
  • Have designed puzzle mechanics such as goals, blockers and boosters, and understand what keeps players engaged.
  • Know basic UX and UI principles in level design, including tutorial and onboarding design.
  • Work with data, iterating on feedback and metrics.
  • Have strong expertise in casual mobile games and keep up with market trends.
  • Communicate strongly in English and Russian.
  • Good to have: the ability to read and analyse game metrics such as funnel by level, average completion time, % completion and number of attempts.

Conditions

Hybrid working.

25 days paid holiday in addition to bank holidays.

20 days a year of remote work, which you can use to work from anywhere in the world or to cover mandatory office days.

Equal opportunity applies to every candidate.

Benefits

  • Private medical cover.
  • Life and critical illness cover.
  • Family forming support through a support programme [subject to policy].
  • Confidential Employee Assistance Program, available at any time.
  • Sport compensation.
  • Meal and transport vouchers.
  • English and Spanish classes.
  • Continuous professional development opportunities.
  • Regular events and rewards that celebrate cultural occasions, achievements and team spirit.

About the company

Tripledot Studios

  • Industry: Gaming

Also hiring in London, United Kingdom, Dallas, United States, Melbourne, Australia and 3 more places

3 of their 20 open roles are remote

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 20 checks run
  • 3 red flags

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13 checks

2 red flags

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7 checks

1 red flag

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Details10 facts · Role, Location, Compensation, Company, Requirements
Seniority
Senior
Industry
Gaming
Specialty
Game
Region
Europe
Pay period
Annual
Show 5 more factsShow less

Role

Category
Design
Specialty
Game
Seniority
Senior
Experience
3+ years

Location

Work model
Hybrid
Region
Europe

Compensation

Salary
Salary by agreement
Pay period
Annual

Company

Industry
Gaming

Requirements

Languages
  • English (B2)
  • Spanish (B2)

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