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Tripledot Studios

Lead Game Designer

  • Hybrid
  • 6+ years

Salary

Not stated

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Description

The company is one of the largest independent mobile games makers in the world, with more than 2,500 people across 12 studios.

Its games have reached top chart positions in many countries and draw over 25 million daily active users.

The company builds casual and puzzle games from offices in London, Warsaw and Barcelona, uses data from publishing through to machine-learning puzzle levels, and is one of the largest IAA operators worldwide.

The team includes people from over 36 nationalities.

This role is on a new hybrid-casual idle RPG. The team is still choosing between idle progression mixed with arcade action and roll-based economies, and you will help make that decision.

Responsibilities

  • Own the core loop, meta and progression for a new mobile game from concept through to launch.
  • Build playable prototypes quickly with AI tools to test ideas before full production.
  • Design the economy and progression, including upgrade curves, rewards, gacha, and spin or roll mechanics.
  • Balance monetisation across ads and in-app purchases.
  • Write design documents that art, engineering and product teams can work from.
  • Study KPIs, playtests and A/B test results, and turn them into design changes.
  • Set the design direction with the product director and studio leadership.
  • Research the market and competitors to find openings in new genres.
  • Review other designers' work and share feedback and good practice with junior designers.

Requirements

  • Proven senior or lead design experience on live free-to-play mobile games, ideally hybrid-casual.
  • Shipped at least one successful title in idle RPG, coin looter, arcade idle, survivor-like or a similar hybrid-casual genre.
  • Designed the economy, progression and monetisation of a live game, tuned with player data and A/B tests.
  • Built playable prototypes yourself using AI tools.
  • Reviewed other designers' work and helped them improve.
  • Strong advantage: experience in two or more of the genres above.
  • Strong advantage: experience taking a new game from concept to launch.
  • Strong advantage: experience with base building, lighter 4X-style meta or creature collection.

Conditions

25 days of paid holiday on top of bank holidays.

Hybrid working: 20 days a year of remote work, usable from anywhere in the world or to cover mandatory office days.

Benefits

  • Free lunch of £12 each day in the office, to order through JustEat.
  • Quarterly on-site and off-site events to celebrate cultural occasions, achievements and team spirit.
  • Confidential support through an Employee Assistance Program, available whenever you need it.
  • Family forming and fertility support, subject to policy.
  • Life assurance and group income cover.
  • Continuous professional development opportunities.
  • Opt-in private medical cover with Bupa and a cash plan with Medicash, both P11d benefits.
  • Opt-in dental cover, a P11d benefit.
  • Cycle to work scheme through salary sacrifice.
  • Pension with qualifying earnings, or an opt-in 4% contributory match.

Where you’d work

Part of the week in the office

About the company

Tripledot Studios

  • Industry: Gaming

Office in London, United Kingdom

Also hiring in Dallas, United States, Melbourne, Australia, Warsaw, Poland and 2 more places

3 of their 20 open roles are remote

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  • Must-haves
Details11 facts · Role, Location, Compensation, Company
Tech stack
  • Prototyping
Seniority
Lead
Industry
Gaming
Specialty
Game
Region
United Kingdom
Pay period
Annual
Show 5 more factsShow less

Role

Category
Design
Specialty
Game
Seniority
Lead
Experience
6+ years
Tech stack
  • Prototyping

Location

Work model
Hybrid
Region
United Kingdom
Office
  • London, United Kingdom

Compensation

Salary
Salary by agreement
Pay period
Annual

Company

Industry
Gaming

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