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Moon Active

Level Designer

  • Hybrid

Salary

Not stated

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Description

Moon Active is one of the world's top mobile game companies, leveraging creative tools and technology to craft fun and interactive games enjoyed by millions worldwide. We produce exciting and engaging entertainment for players across the globe and pride ourselves on developing top-quality casual games that invite and allow players to connect with one another.

We’re looking for a Level Designer to join a multi-game level-based studio, where players enjoy a wide range of experiences—from the eat-and-grow chaos in Hole Stars to the conveyor-based puzzle sorting of Jelly Busters.

As a Level Designer , you will collaborate with a team to craft world-leading player experiences and content. You will own level creation and improvements across features, prototypes, and game balance—concepting and setting up engaging new gameplay elements in Unity, finding practical ways to make content creation smoother, and using player data to tune and polish your work. You will also help explore modern, smart workflows (including AI-assisted design tools) to help us prototype, generate, and balance exciting content faster. This is an exciting opportunity to work on many new games with a team of passionate, experienced professionals on top-tier products.

Responsibilities

  • Creating best-in-class casual content in line with our design pillars, to excite and engage players.
  • Playtesting your own work and that of fellow designers to ensure quality and consistency of gameplay.
  • Structuring and ordering content to onboard game concepts and mechanics, as well as providing the best variety and challenge for the games.
  • Using player data and feedback to inform and balance existing content and guide the direction for future levels.
  • Assisting the level design team with streamlining content creation and team workflows.
  • Supporting and collaborating with the wider team across various disciplines (Production, QA, Art, Product, etc.) from a level design perspective.

Requirements

  • A passion for gaming, particularly casual mobile games.
  • A solid grasp of level design principles and an up-to-date knowledge of the casual mobile audience, game markets, and player motivations.
  • Practical experience working within game engines such as Unity or Unreal to set up, build, and adjust level content.
  • Familiarity with modern design productivity tools or AI-assisted content tools to streamline design workflows.
  • Ability to review player data, difficulty progression, and engagement metrics to make informed decisions on level tuning.
  • Advantages
  • Experience in mobile game design, QA, or general game creation.
  • A degree in Game Design or a related field.
  • Experience improving design workflows, templates, or level production processes.
  • Experience sharing design best practices or helping teammates adopt new design tools.
  • LI-Hybrid

Where you’d work

Part of the week in the office

You can work from

  • United Kingdom

About the company

Moon Active

  • Industry: Gaming

Office in London, United Kingdom

Also hiring in Warsaw, Poland

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Details11 facts · Role, Location, Compensation, Employment, Company
Tech stack
  • Prototyping
Type
Full-time
Industry
Gaming
Specialty
Game
Region
United Kingdom
Pay period
Annual
Show 5 more factsShow less

Role

Category
Design
Specialty
Game
Tech stack
  • Prototyping

Location

Work model
Hybrid
Region
United Kingdom
Office
  • London, United Kingdom
Remote from
  • United Kingdom

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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