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Scopely

Client Engineer (Unity, Real User Monitoring) - Unannounced Project

  • Hybrid

Salary

Not stated

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Description

The company is in early development on an unannounced, cross-platform Strategy/MMO game and is building a team of game makers.

This role focuses on Real User Monitoring, client observability and telemetry in the Unity client, so the project can see how players actually experience the game.

You will turn questions and needs from across the team into reliable, actionable signals.

Responsibilities

  • Build and improve Real User Monitoring, client observability and telemetry in the Unity client.
  • Turn questions and needs from across the team into reliable, actionable signals.
  • Help the project understand the real player experience in the game.

Requirements

  • You have professionally developed and operated live games with Unity.
  • You write strong C and apply solid software engineering practices.
  • You have designed, built or evolved client-side monitoring, telemetry, observability or diagnostics for a live product.
  • You analyse ambiguous live-game problems and turn them into practical technical solutions.
  • You communicate and collaborate well with both technical and non-technical people.
  • You have worked with several stakeholders, understood their goals and judged which technical approaches meet them.
  • You have used version control, build tools and deployment pipelines.
  • You are familiar with Agile and Scrum.
  • You have hands-on experience with AI-assisted development tools such as GitHub Copilot, Codex or Claude Code, and understand how agentic workflows can raise engineering productivity.
  • Bonus: experience supporting a live mobile and/or PC game.
  • Bonus: experience working with LiveOps, Community or player-support teams on player-facing issues.
  • Bonus: experience with automated testing and continuous integration.
  • Bonus: knowledge of game design principles and user experience.
  • Bonus: familiarity with other game engines, such as Unreal.

Conditions

Based in Barcelona, Spain, on a hybrid schedule with 3 days a week in the office.

Visa sponsorship is available from any location.

The company hires on merit and qualifications and considers all applicants regardless of protected characteristics or criminal records.

Where you’d work

Part of the week in the office

Visa sponsored

About the company

Scopely

  • Industry: Gaming

Office in Barcelona, Spain

Also hiring in United Kingdom, United States, Canada and 5 more places

1 of their 35 open roles is remote

Your chances

Worth a look before you spend an evening tailoring a CV for it.

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  • 4 red flags

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13 checks

2 red flags

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7 checks

2 red flags

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Details10 facts · Role, Location, Compensation, Company
Tech stack
  • CI/CD
  • Unity
Industry
Gaming
Specialty
Game Dev
Region
Europe
Pay period
Annual
Show 5 more factsShow less

Role

Category
Development
Specialty
Game Dev
Tech stack
  • CI/CD
  • Unity

Location

Work model
Hybrid
Region
Europe
Office
  • Barcelona, Spain
Visa sponsorship
Sponsored

Compensation

Salary
Salary by agreement
Pay period
Annual

Company

Industry
Gaming

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