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Ubisoft

Senior Technical Artist - Characters (Unreal)

  • Office
  • 6+ years

Salary

Not stated

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Description

As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal , you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.

Responsibilities

  • Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration
  • Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision
  • Define the character pipeline , including creation-to-engine workflows, naming and export conventions, and validation steps
  • Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures
  • Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
  • Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity
  • Resolve complex character issues , including deformation quality, cloth and hair integration, and modular character systems
  • Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors
  • Document standards and tools , follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty

Requirements

  • What you bring to the team
  • Hands-on experience with an end-to-end character pipeline , including how character assets are created and integrated into a game engine
  • Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams
  • Knowledge of technical budgets , polygon counts, materials, asset structure, and modular character customization
  • Experience establishing workflows and standards for character production
  • Experience with Unreal Engine 5 , or relevant character pipeline experience with Unreal Engine 4
  • What to send our way
  • Send your CV highlighting relevant skills and experience
  • Share a portfolio or links to relevant projects
  • Additional Information
  • Company Description
  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Where you’d work

From the office

About the company

Ubisoft

  • Industry: Gaming

Office in Montreal, Canada

Also hiring in France, Paris, France, QC, Canada and 6 more places

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  • 3 red flags

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Details11 facts · Role, Location, Compensation, Employment, Company
Seniority
Senior
Type
Full-time
Industry
Gaming
Specialty
Game Dev
Region
Canada
Pay period
Annual
Show 5 more factsShow less

Role

Category
Development
Specialty
Game Dev
Seniority
Senior
Experience
6+ years

Location

Work model
Office
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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