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Intel

Senior Unreal Engine Developer Technology Engineer

  • Hybrid
  • 6+ years

Salary

$173,660/ year

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Description

Job Details:

Responsibilities

  • Intel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to help optimize and enable next-generation real-time graphics applications on Intel platforms.
  • In this role, you will partner directly with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads, solve complex performance challenges, and influence graphics technology adoption across the ecosystem.
  • This position combines deep technical expertise in graphics and Unreal Engine with the ability to collaborate across multiple organizations, influence technical direction, and deliver measurable impact for Intel, developers, and customers.
  • Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms.
  • Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions.
  • Collaborate with game studios, software developers, and industry partners to improve application performance and user experience.
  • Work closely with graphics architecture, compiler, driver, and software engineering teams to identify opportunities for platform improvements.
  • Develop tools, samples, proof-of-concepts, and technical guidance that enable developers to maximize performance on Intel platforms.
  • Lead complex technical investigations involving Unreal Engine rendering technologies and graphics workloads.
  • Influence product direction and engineering decisions through data-driven analysis and customer insights.
  • Serve as a technical subject matter expert for Unreal Engine optimization and graphics performance.
  • Represent Intel in technical discussions, partner engagements, and industry events when appropriate.
  • Provide feedback to internal teams on emerging graphics trends, developer needs, and ecosystem opportunities.
  • Behavioral Traits that we are looking for:
  • Technical leadership through expertise and influence.
  • Strong analytical and problem-solving skills.
  • Ownership and accountability for results.
  • Ability to navigate ambiguity and drive execution.
  • Strong collaboration and partnership skills.
  • Clear and effective communication with technical and non-technical audiences.
  • Customer and developer-first mindset.
  • Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life.
  • See Intel Benefits for more details.

Requirements

  • You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
  • Note:
  • For information on Intel’s immigration sponsorship guidelines, please see
  • Intel U.S. Immigration Sponsorship Information
  • Minimum Qualifications and Experience:
  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
  • You must have 5+ years of experience in the following:
  • Software engineering, graphics engineering, game engine development, performance engineering, or related fields.
  • Experience developing software using C++.
  • Experience working with Unreal Engine.
  • Experience profiling, debugging, optimizing, or tuning software performance.
  • Experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
  • Preferred Qualifications and Experience:
  • Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs.
  • Experience with Unreal Engine rendering technologies such as Nanite, Lumen, TSR, or related systems.
  • Experience with shader development using HLSL, GLSL, or similar technologies.
  • Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks.
  • Experience optimizing AAA games or large-scale real-time graphics applications.
  • Familiarity with Intel GPU technologies and graphics tooling.
  • Experience supporting external developers, customers, or ecosystem partners.
  • Experience presenting technical content, tutorials, workshops, or conference sessions.

Benefits

  • Help shape the future of real-time graphics and gaming technologies.
  • Work directly with Unreal Engine workloads and cutting-edge graphics innovations.
  • Collaborate with graphics architects, compiler engineers, and platform experts across Intel.
  • Influence performance and developer experiences at ecosystem scale.
  • Partner with leading game developers and industry organizations.
  • Drive meaningful impact across hardware, software, and developer technologies.
  • Job Type:
  • Experienced Hire
  • Shift:
  • Shift 1 (United States of America)
  • Primary Location:
  • US, California, Folsom
  • Additional Locations:
  • Posting Statement:
  • Position of Trust
  • N/A
  • We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel .
  • Annual Salary Range for jobs which could be performed in the US: $173,660.00-284,580.00 USD
  • The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
  • Work Model for this Role
  • This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. Job posting details (such as work model, location or time type) are subject to change.
  • ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

Where you’d work

Part of the week in the office

You can work from

  • United States

About the company

Intel

Office in United States

Also hiring in Toronto, Canada, Phoenix, United States, Austin, United States and 2 more places

1 of their 101 open roles is remote

Your chances

Worth a look before you spend an evening tailoring a CV for it.

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  • 2 red flags

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  • Must-haves
Details12 facts · Role, Location, Compensation, Employment
Tech stack
  • C++
Seniority
Senior
Type
Full-time
Specialty
Game Dev
Region
United States
Pay period
Annual
Show 6 more factsShow less

Role

Category
Development
Specialty
Game Dev
Seniority
Senior
Experience
5+ years
Tech stack
  • C++

Location

Work model
Hybrid
Region
United States
Office
  • United States
Remote from
  • United States

Compensation

Salary
$173,660 / year
Pay period
Annual

Employment

Type
Full-time

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