You and the process

With a person
Anna, in-house recruiter
9 years hiring engineers
30 minutes with a real recruiter
They read your CV with you, on a call, and say where the offers are being lost.
Didn’t find what you were looking for? Tell us what to build
Bedrock Robotics

2027 Internship Simulation Engineer, Neural Rendering

  • Office
  • 0-3 years

Salary

Not stated

Similar roles pay $85K - 140K a year · our estimate

AI summary

For members

The whole posting in a few lines. Sign up to read it here and on every role you open.

Sign Up to Read

Description

Join the team bringing autonomy to the built world

At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.

In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic

In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.

This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.

About the Role & Team

Before an autonomous excavator digs its first trench on a new site, it's already dug thousands in simulation. The Simulation team builds the virtual environments our autonomy stack trains and tests against — and the closer sim looks and behaves like the real world, the faster we move. Neural rendering is the next step: replacing hand-authored assets and approximations with learned representations that capture the visual complexity of real jobsites — dust, lighting, deformable terrain, heavy equipment in motion. As our Simulation intern, you'll push neural rendering techniques into our sim pipeline and measure whether they actually close the visual gap that matters for downstream autonomy performance.

Responsibilities

  • Research, implement, and benchmark neural rendering methods (NeRF, 3D Gaussian splatting, or related techniques) for generating realistic construction-site imagery within our simulation stack
  • Train models on real-world site data captured by our fleet and evaluate visual fidelity, temporal consistency, and render speed
  • Integrate neural rendering outputs into the simulation pipeline so perception and planning teams can train and test against them
  • Build evaluation metrics and tooling that quantify how well rendered scenes match real fleet data — and whether that improvement transfers to autonomy performance
  • Identify and address failure modes: dynamic objects, deformable terrain, dust, harsh lighting, and other construction-specific challenges
  • Document findings, limitations, and a recommendation on where neural rendering should (and shouldn't) replace traditional sim assets

Requirements

  • Required
  • Currently pursuing a BS, MS, or PhD in computer science, computer graphics, robotics, or a related field — or bringing equivalent research or industry experience
  • Strong Python and hands-on experience with PyTorch (or equivalent)
  • Solid understanding of 3D graphics fundamentals: rendering pipelines, scene representations, camera models, and coordinate systems
  • Familiarity with neural scene representations (NeRF, Gaussian splatting, neural radiance fields, or related methods)
  • Comfort with real-world data — construction sites are messy, dusty, and nothing like an indoor dataset
  • Preferred
  • Published work or substantial project experience in neural rendering, novel view synthesis, or differentiable rendering
  • Experience with simulation engines (Unreal, Unity, NVIDIA Isaac Sim, or similar)
  • Background in autonomous vehicle simulation or synthetic data generation
  • Familiarity with C++ and GPU programming (CUDA, OpenGL, Vulkan)
  • About This Internship
  • This is a fixed-term, project-based internship designed strictly for students (undergraduate or graduate) seeking resume-building experience, hands-on skill development, or industry exposure rather than a direct career launchpad. Candidates will own discrete, short-term projects that can be fully completed within the internship timeframe. Please note that while exceptional interns may occasionally be considered if business needs align, opportunities for full-time conversion are highly limited ."
  • Bedrock Robotics is an Equal Opportunity Employer
  • Reasonable Accommodations
  • We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.

Where you’d work

From the office

The office

About the company

Bedrock Robotics

Office in San Francisco, United States

Also hiring in New York, United States and TX, United States

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 4 red flags

Still hiring?

13 checks

2 red flags

How crowded?

6 checks

2 red flags

Fits Me

How well does this role fit you?

Answer a few questions or drop your CV, and every role gets a fit score with the reasons, this one first.

  • Your field
  • Level
  • Stack
  • Work model
  • Salary floor
  • Must-haves
Details10 facts · Role, Location, Compensation, Employment
Tech stack
  • Python
  • PyTorch
  • C++
  • CUDA
  • Unity
Seniority
Intern
Type
Internship
Region
United States
Pay period
Annual
Show 5 more factsShow less

Role

Category
Development
Seniority
Intern
Experience
0-3 years
Tech stack
  • Python
  • PyTorch
  • C++
  • CUDA
  • Unity

Location

Work model
Office
Region
United States
Office
  • San Francisco, United States

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Internship

Something wrong with this vacancy?

Similar vacancies

Share this vacancy

What's wrong with it?

The employer never sees who reported.

Reason