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Sign Up to ReadYou will be a team lead level designer on the Splinter Cell remake at the company Toronto studio, working with the Project Lead and Production Manager to keep level design quality high, direction clear and deliveries on schedule. You will coach level designers, help set and reinforce design standards, and weigh creative goals against production planning, while also building levels yourself when the project needs it.
The company makes games across many teams worldwide, including Assassin's Creed and Rainbow Six. This is an open role, not a general talent pool, and the final base salary depends on the interview process and factors such as experience, skills, scope, location and internal equity. Total pay may also include variable pay or benefits where they apply.
This is an existing vacancy, not a pool for future roles
The base salary is set within compensation standards after interviews and depends on experience, skills, qualifications, scope, location and internal equity
From the office
Ubisoft
Office in Toronto, Canada
Also hiring in Montreal, Canada, France, Paris, France and 6 more places
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