You and the process

With a person
Anna, in-house recruiter
9 years hiring engineers
30 minutes with a real recruiter
They read your CV with you, on a call, and say where the offers are being lost.
Didn’t find what you were looking for? Tell us what to build
Cloud Chamber

Senior Technical Animator

  • Remote
  • 6+ years
  • English (B2)
  • French (B2)

Salary

Not stated

Similar roles pay $110K - 185K a year · our estimate

AI summary

For members

The whole posting in a few lines. Sign up to read it here and on every role you open.

Sign Up to Read

Description

You will join the development team at the company to help build advanced animation systems and runtime character performance in Unreal Engine 5.

You will work with game developers to create scalable technical solutions and animation workflows that support immersive gameplay on the BioShock project.

Responsibilities

  • Set up and configure animation assets and systems inside Unreal Engine 5.
  • Build, maintain, and optimize complex Animation Blueprints and runtime procedural systems such as cloth, IK, and secondary dynamics.
  • Tune and troubleshoot Motion Matching and advanced locomotion so movement feels fluid and responsive.
  • Make sure animation assets, runtime systems, and editor frameworks run smoothly and use memory efficiently.
  • Find and fix technical animation problems that span Maya and the game engine.
  • Work with animation and engineering leads to improve authoring pipelines, document tools and processes, and coach team members on best practices.
  • Work closely with design, art, engineering, animation, and audio teams to stay current on new technology and solve development obstacles.

Requirements

  • At least 5 years of professional technical animation experience in video game development, including one shipped AAA title.
  • Hands-on expertise with UE5 animation tools, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
  • Strong understanding of runtime procedural animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
  • Solid knowledge of human anatomy and kinesiology, including how skeletal mechanics shape deformation rigs and believable performance.
  • Clear grasp of traditional animation principles and how to apply them within real-time gameplay limits.
  • Reliable and positive, looking for ways to connect work across disciplines and support a healthy team.
  • Excellent written and verbal communication, able to explain complex ideas to varied audiences and give hard feedback with empathy and professionalism.
  • Experience working in cross-disciplinary teams.
  • Persistent, self-motivated, and proactive.
  • Able to keep quality and effectiveness high under pressure, ambiguity, and shifting priorities.
  • Active listener who builds trust across all levels of the organization, understands different views, and handles complexity with tact and emotional intelligence.
  • Open to feedback, eager to learn, and able to make quick, quality revisions based on new insights or constraints.
  • Takes ownership of tasks, drives work forward independently, and keeps a sharp eye for detail and organization.
  • Upholds the company's core values and helps keep the culture positive and respectful.

Conditions

Remote position.

Candidates located in Quebec must have professional proficiency in both French and English. English is required to work with U.S. teams and international partners and to handle specialized technical documentation, including reading, writing, and speaking.

The company is an equal-opportunity employer.

Where you’d work

Fully remote

About the company

Cloud Chamber

  • Industry: Gaming

Office in Montreal, Canada

Also hiring in United States

4 of their 4 open roles are remote

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 20 checks run
  • 2 red flags

Still hiring?

13 checks

1 red flag

How crowded?

7 checks

1 red flag

Fits Me

How well does this role fit you?

Answer a few questions or drop your CV, and every role gets a fit score with the reasons, this one first.

  • Your field
  • Level
  • Stack
  • Work model
  • Salary floor
  • Must-haves
Details10 facts · Role, Location, Compensation, Company, Requirements
Seniority
Senior
Industry
Gaming
Region
Canada
Pay period
Annual
Show 6 more factsShow less

Role

Category
Development
Seniority
Senior
Experience
5+ years

Location

Work model
Remote
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Company

Industry
Gaming

Requirements

Languages
  • English (B2)
  • French (B2)

Something wrong with this vacancy?

Similar vacancies

Share this vacancy

What's wrong with it?

The employer never sees who reported.

Reason