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STARK

Mission Designer (All Genders)

  • Office
  • 3-6 years
  • English (C1)

Salary

Not stated

Similar roles pay €40K - 60K a year · our estimate

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Description

At Stark, we forge the future of European and national security through cutting-edge, AI-driven technology and unmatched engineering precision. As a premier defence technology company, our mission is clear: to equip NATO Allies and their partners with next-generation autonomous defence platforms and advanced AI-driven software built to perform in the world’s most demanding environments.

We believe that true security stems from relentless innovation. By combining elite engineering talent with agile technology and an AI-native operational culture, Stark turns complex defence challenges into field-tested, multi-domain solutions.

Mission Simulation is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges. The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators. We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training. There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield.

YOUR MISSION

To conceptualize, build, and optimize high‑fidelity tactical missions and progressive training curriculums within VBS4, transforming customer requirements into dynamic virtual battlespaces that seamlessly integrate STARK’s unmanned systems and Loitering Munitions.

Responsibilities

  • Battlespace & Scenario Creation: Designing detailed, dynamic virtual environments using the VBS4 Editor and VBS Geo, incorporating both static and moving targets and realistic operational conditions.
  • Stakeholder Consultation & Requirements Gathering: Proactively collaborating with customers and internal project teams to assess training needs (e.g., proactive alignment on system capabilities) and translating rough operational briefs into targeted mission profiles.
  • Cross-Project System Integration: Coordinating with different project teams to correctly embed and configure proprietary unmanned vehicles (UVs) and loitering munitions (LMs) into tactical scenarios.
  • Progressive Training Curriculum Design: Developing structured, multi-stage training missions that build upon each other conceptually, allowing operators to master specific systems from baseline operation to advanced edge-case handling.
  • Mission Testing & Training Support: Extensively playtesting and validating created scenarios to ensure stability and tactical realism, while providing hands-on support during active live training sessions.
  • Master the VBS4 Editor and mission scripting functions, and independently deliver a complete, multi-stage progressive training curriculum for different unmanned systems.
  • WHAT YOU BRING TO THE MISSION
  • 3-5 years experience in VBS4/Arma mission design — hands‑on scenario creation, mission design, and mission scripting within VBS4 or Arma 3, including building tactical training flows and scenario logic.
  • Strong mission‑flow logic — clear understanding of trigger conditions, event chains, and tactical scenario scripting; no C++ required, but deep familiarity with sandbox engine logic and behaviour trees.
  • Military operations knowledge — solid grasp of tactics, doctrinal procedures, and operational decision‑making to ensure realistic scenario behaviour and training value.
  • "Deep Dive" mentality — Solving hard technical problems at the root. High autonomy and a focus on lean, high-value system design.
  • Agile mindset — Fast-paced startup agility where you are encouraged to challenge "how things have always been done."
  • Fluent English (C1 preferred). German language skills are advantageous but not required.

Requirements

  • Advanced VBS Geo / OneArc tools — proficiency in VBS Geo or other OneArc terrain‑modification tools for building, editing, and optimizing training environments.
  • Understanding of simulation constraints — awareness of performance, fidelity, and “soldier‑proof” design principles when building training scenarios.
  • Cross‑functional collaboration — ability to translate customer requirements into mission logic and work closely with engineers, operators, and product teams.
  • If you're interested in building the future of European Defence with us, and you see yourself reflected on the description above, please send us your CV in English . We're looking forward to meeting you!
  • SECURITY CLEARANCE
  • Due to the nature of our work in the defence sector, candidates must be eligible to obtain and maintain the appropriate security clearance required for this position. Details will be provided during the recruitment process.

Benefits

  • The software and systems you work on directly protect personnel and defend European and national sovereignty.
  • You will work alongside industry-leading minds on autonomous systems, advanced propulsion, and secure cyber platforms.
  • We foster a fast-paced, collaborative environment where bold ideas are supported by serious R&D backing.

Where you’d work

From the office

About the company

STARK

Offices in Germany, Munich, Germany

Also hiring in Berlin, Germany, Thessaloniki, Greece, United Kingdom and 1 more place

1 of their 43 open roles is remote

Your chances

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  • 3 red flags

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Details8 facts · Role, Location, Compensation, Requirements
Region
Europe
Pay period
Annual
Show 6 more factsShow less

Role

Category
Design
Experience
5+ years

Location

Work model
Office
Region
Europe
Offices
  • Germany
  • Munich, Germany

Compensation

Salary
Salary by agreement
Pay period
Annual

Requirements

Languages
  • English (C1)

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