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All Tech JobsThe whole board, newest first.Roles That Fit MeAnswer a few questions, see your matches.Early WindowFound before the big boards.Direct ApplyStraight to the manager, past the ATS.$175,000 - 300,000/ year
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Sign Up to ReadThe company builds AI tools that make video creation far simpler. Its team works on some of the hardest creative and technical problems in generative media.
The work is about new ways for people to collaborate with AI that can do real creative work alongside them. The stack has three parts: multimodal agents that turn creative direction into edits, rendering engines that layer video and graphics, and video models trained in-house that generate new footage when needed.
The company's creative workspace and its engine, which gives any AI agent native video editing, both draw on this stack. Developers can also use the models through APIs.
This is the founding engineer role for photoreal 3D in the in-house engine, a cross-platform graphics and media renderer written in Rust. The goal is 3D that looks indistinguishable from footage.
The engine already handles video, motion graphics, effects and compositing in a color-managed pipeline. You will bring 3D up to that standard with two modes: a fast interactive preview for editing, and a physically based final render, path-traced or hybrid ray-traced, that produces film-quality frames for export. Both run from one scene, material and lighting model, so the preview matches the export.
Scenes are built by people and by AI agents, so render cost, failure modes and APIs matter as much as image quality. You will make the core architecture decisions and help build the team around them.
Most roles require working in person at the New York City headquarters in Union Square.
Part of the week in the office
Mirage
Office in New York City, United States
1 of their 15 open roles is remote
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$285,000 - 325,000 / year
$240,000 - 300,000 / year