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Combat Game Designer

  • Office

Salary

Not stated

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Description

As a Combat Game Designer at the company Bordeaux, you will design and refine combat systems that support the game’s creative direction and intended player experience.

Responsibilities

  • Design combat systems and mechanics that align with the game’s creative direction, including 3C and archetypes
  • Model and tune game systems, including rewards and features, to support player engagement
  • Develop prototypes to test and refine systems before production, then assess how well they meet design goals
  • Standardize and document combat systems, and communicate design choices to the combat team and wider production team
  • Write clear design documents that explain the game’s vision and how combat systems support it
  • Work with multidisciplinary teams from concept to release to help implement features and assets in the game to the expected quality and schedule

Requirements

  • What you bring to the team
  • Experience as a Combat Designer on at least one released game
  • Game design experience, particularly with combat systems
  • Ability to explain gameplay fundamentals and design choices clearly
  • Strong communication skills across multidisciplinary teams
  • Ability to work both self-directed and collaboratively
  • Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting
  • Additional Information
  • Contrat : Permanent Contract
  • Lieux : Bordeaux
  • Company Description
  • The company is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
  • The company Bordeaux
  • Our teams contribute to some of the company’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects.
  • Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and the company’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together the company engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.

Where you’d work

From the office

About the company

Company hidden

  • Industry: Gaming

Office in France

Your chances

Still hiring, not crowded yet, and you'd be among the first.

  • 15 checks run
  • 3 good signs
  • 0 red flags

Still hiring?

10 checks

Actively hiring

In its favour2

  • Still on the company's own careers site, checked 1 h agoModerate evidence
  • Found in the last 48 hours, before the big job boardsModerate evidence

How crowded?

5 checks

Low

In its favour1

  • In its Early Window: not on the big job boards yetStrong evidence

Fits Me

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  • Your field
  • Level
  • Stack
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  • Must-haves
Details10 facts · Role, Location, Compensation, Employment, Company
Tech stack
  • Prototyping
Type
Full-time
Industry
Gaming
Specialty
Game
Region
Europe
Pay period
Annual
Show 4 more factsShow less

Role

Category
Design
Specialty
Game
Tech stack
  • Prototyping

Location

Work model
Office
Region
Europe
Office
  • France

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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