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2K

Build Systems Engineer

  • Hybrid

Salary

Not stated

Similar roles pay $115K - 190K a year · our estimate

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Description

The company makes large, widely known video games across many genres, with several studios contributing to its portfolio.

The role supports the build infrastructure those studios depend on. The main goal is moving existing build pipelines from on-premise servers to the cloud, while keeping uptime high and improving performance over the legacy setup.

The work covers Unreal Engine's Horde and Jenkins, automation, continuous integration, and monitoring. You will work with developers, platform engineers, and DevOps/TechOps teams across multiple studios.

The company values teams that feel empowered, supported, and inspired, and it is an equal opportunity employer.

Responsibilities

  • Lead and support the move of studio build pipelines to cloud environments, making sure the cloud setup is at least as reliable and fast as the on-premise instances it replaces.
  • Run and tune the existing Horde and Jenkins build systems to keep them stable and performing well.
  • Help standardize Horde and Jenkins deployments without losing the features individual game teams need.
  • Write build automation scripts and maintain reusable pipeline components.
  • Help connect related services, plugins, and automation tools into CI/CD workflows.
  • Build observability tooling that tracks build systems and cloud service performance.
  • Write clear documentation and encourage build automation and CI/CD best practices across teams.
  • Work with Perforce specialists to keep source control integration reliable.
  • Give technical support and troubleshooting help to development and build teams.

Requirements

  • Hands-on experience running and maintaining production build systems for game development.
  • Hands-on experience moving build pipelines to AWS, Azure, or GCP while keeping uptime and performance high.
  • Hands-on experience applying CI/CD, Agile, and DevOps methods in software or game development.
  • Skill in scripting and automation with Python, C, or a similar language.
  • Working knowledge of Infrastructure as Code tools such as Terraform and Ansible for managing compute and cloud infrastructure.
  • Familiarity with configuration management tools such as Puppet for maintaining build machines and services.
  • Solid troubleshooting skills on both Windows and Linux.
  • Strong problem-solving ability to find and fix build pipeline failures quickly.
  • Clear communication and teamwork across engineers, studios, and external stakeholders.
  • Good documentation habits and a commitment to learning in CI/CD and cloud technology.
  • You must be legally authorized to work in the United States. Visa sponsorship is not available for this position, now or in the future.

Conditions

The role is hybrid.

Recruiters will never contact you through instant messaging apps or personal email, and the company only uses 2K.com email addresses.

Where you’d work

Part of the week in the office

You can work from

  • United States

No visa sponsorship

About the company

2K

  • Industry: Gaming

Office in Austin, United States

Also hiring in Irvine, United States, United States, Montreal, Canada and 4 more places

2 of their 25 open roles are remote

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 3 red flags

Still hiring?

13 checks

2 red flags

How crowded?

6 checks

1 red flag

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Details11 facts · Role, Location, Compensation, Company
Tech stack
  • Python
  • AWS
  • Terraform
  • Azure
  • Linux
  • CI/CD
  • Jenkins
  • Ansible
Industry
Gaming
Specialty
DevOps
Region
United States
Pay period
Annual
Show 6 more factsShow less

Role

Category
DevOps & Infrastructure
Specialty
DevOps
Tech stack
  • Python
  • AWS
  • Terraform
  • Azure
  • Linux
  • CI/CD
  • Jenkins
  • Ansible

Location

Work model
Hybrid
Region
United States
Office
  • Austin, United States
Remote from
  • United States
Visa sponsorship
Not sponsored

Compensation

Salary
Salary by agreement
Pay period
Annual

Company

Industry
Gaming

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