You and the process

With a person
Anna, in-house recruiter
9 years hiring engineers
30 minutes with a real recruiter
They read your CV with you, on a call, and say where the offers are being lost.
Didn’t find what you were looking for? Tell us what to build
Early Window: Closes in
Company hidden

UI Programmer

  • Office

Salary

Not stated

Similar roles pay $100K - 175K a year · our estimate

AI summary

For members

The whole posting in a few lines. Sign up to read it here and on every role you open.

Sign Up to Read

Description

As a user interface programmer at the company Saguenay, you will develop the modules behind menus, the heads-up display (HUD), and mini-games. You’ll collaborate with design, programming, and art teams to create consistent, accessible interfaces suited to each platform.

Responsibilities

  • Review game design documents to understand the intended player experience and contribute feedback to improve game design and user experience;
  • Define user interface (UI) features with the graphic designer, then build platform-specific menus and systems that meet the team’s visual and functional requirements;
  • Understand the UI structure to support the presentation team and provide tools for interface systems and internal debug drawing;
  • Create interaction prototypes, make quick updates based on feedback, and collaborate across design, programming, art, and other departments by sharing technical, creative, and planning input;
  • Integrate designs and animations with the graphic designer, provide animation hooks, and support sound integration;
  • Oversee and maintain UI modules and systems, assess performance and memory constraints, and optimize code across platforms;
  • Develop application programming interfaces (APIs) for automated UI tests to check the game’s ongoing health;
  • Apply usability, user experience, accessibility, and localization concepts to interfaces;
  • Keep your knowledge and skills current by following industry developments;
  • Carry out other related tasks.

Requirements

  • What you bring to the team
  • Experience with C++ programming in video games, embedded systems, or a related field, with game industry experience preferred;
  • Knowledge of object-oriented programming, design patterns, and coding standards;
  • Foundational knowledge of three-dimensional (3D) graphics programming, including shaders, real-time rendering, and rendering pipelines;
  • Knowledge of source control and multimedia integration;
  • Knowledge of current graphic design and UI design trends, with familiarity with user experience concepts as an asset;
  • Knowledge of Adobe Flash, ActionScript 2.0 or later, or other languages such as XML, C, JavaScript, and HLSL as an asset;
  • Problem-solving skills, attention to detail and outcomes, and the ability to organize, define, and estimate tasks;
  • Written and verbal communication skills, initiative, a self-directed and ethical approach to work, adaptability, and motivation to work on complex projects.
  • Additional Information
  • Company Description
  • The company is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Where you’d work

From the office

About the company

Company hidden

  • Industry: Gaming

Office in QC, Canada

Your chances

Still hiring, not crowded yet, and you'd be among the first.

  • 15 checks run
  • 3 good signs
  • 0 red flags

Still hiring?

10 checks

Actively hiring

In its favour2

  • Still on the company's own careers site, checked 1 h agoModerate evidence
  • Found in the last 48 hours, before the big job boardsModerate evidence

How crowded?

5 checks

Low

In its favour1

  • In its Early Window: not on the big job boards yetStrong evidence

Fits Me

How well does this role fit you?

Answer a few questions or drop your CV, and every role gets a fit score with the reasons, this one first.

  • Your field
  • Level
  • Stack
  • Work model
  • Salary floor
  • Must-haves
Details9 facts · Role, Location, Compensation, Employment, Company
Tech stack
  • Prototyping
Type
Full-time
Industry
Gaming
Region
Canada
Pay period
Annual
Show 4 more factsShow less

Role

Category
Development
Tech stack
  • Prototyping

Location

Work model
Office
Region
Canada
Office
  • QC, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

Something wrong with this vacancy?

Similar vacancies

Share this vacancy

What's wrong with it?

The employer never sees who reported.

Reason