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Ubisoft

Technical Art Director - CCTG Imaginarium

  • Office
  • 6+ years

Salary

Not stated

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Description

This Technical Art Director role is based in Montréal on the CCTG Imaginarium team. You will help production teams fold generative AI into their daily work by matching what these tools can do with real production needs.

You will collaborate with Product, Development, and Production teams. The company is a global games maker with teams around the world that build original games.

Responsibilities

  • Act as the go-to technical expert on the generative AI tools production teams use
  • Follow new technology developments and help shape the team's technical direction
  • Evaluate whether production requests are achievable and propose fitting solutions
  • Write and circulate good practices for using generative AI
  • Learn what teams need and design solutions that fit production limits
  • Spot workflow improvements and rank initiatives by value and impact
  • Help users adopt new tools and gain confidence with them
  • Demonstrate new tools and share know-how across teams
  • Explain technical topics in plain language to users
  • Coordinate with Product, Development, and Production on integration needs

Requirements

  • Background in game, film, visual effects, or animation production, or a related field, with an understanding of deadlines, quality, and performance demands
  • Working knowledge of game engines and technical art pipelines
  • Technical art experience is an asset
  • Hands-on experience using generative AI tools in production, or a strong desire to apply them to production problems
  • Understanding of generative AI models and platforms, both open-source and proprietary, including concepts such as LoRA and ControlNet
  • Experience with ComfyUI, Houdini, or another node-based system
  • Sound technical and artistic judgment, and the ability to explain complex subjects to varied audiences
  • A measured, focused approach to initiatives, strong teamwork, and ongoing learning, including under production pressure
  • Experience in a small or mid-sized studio is an asset
  • Send your CV highlighting relevant skills and experience
  • Links to relevant technical projects or tools, if you have them

Conditions

The role is located in Montréal.

The company values diverse perspectives and encourages applicants from all backgrounds.

Where you’d work

From the office

About the company

Ubisoft

  • Industry: Gaming

Office in Montreal, Canada

Also hiring in QC, Canada, Barcelona, Spain, Paris, France and 6 more places

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 1 red flag

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Details11 facts · Role, Location, Compensation, Employment, Company
Seniority
Director
Type
Full-time
Industry
Gaming
Specialty
Graphic
Region
Canada
Pay period
Annual
Show 5 more factsShow less

Role

Category
Design
Specialty
Graphic
Seniority
Director
Experience
6+ years

Location

Work model
Office
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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