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i.Wonder

Product / Technical Designer (Founding-Team Interest, Equity Only)

  • Remote

Salary

Not stated

Similar roles pay $105K - 200K a year · our estimate

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Description

This is an expression of interest in a future founding-team role. Equity is the only compensation proposed so far, and this is not a job offer or an invitation to work unpaid. Any work arrangement will need a legally compliant agreement.

The company is early-stage and has two products in active development. The first is a compound AI agent that runs missions through three parts: a prompt architect, a coding agent and an independent reviewer, all sharing a durable mission memory. The second is a persistent multiplayer open world for AI creation, built in Unreal Engine, where people and their AI agents make things, collaborate and build software. Both are still being built, so the design described is intended, not finished.

You would work directly with the Chief Design Officer.

Success means a new user reaches a first creation unaided, as shown by usability tests, with onboarding and core creation flows specified, prototyped, tested and implemented, and decisions documented well enough for engineers to build from.

Responsibilities

  • Shape the first-run experience in the 3D world and the full path from an idea to a first creation that a user can open, test and share.
  • Own the user experience of the open world, from onboarding through the complete first creation.
  • Design how people brief, monitor, interrupt and review AI companions and the compound agent.
  • Design in-world panels, HUD, menus, progress indicators, verification and error states.
  • Design companion terminals and their interfaces.
  • Build product flows and interactive prototypes in Figma, and in-engine where useful, then test them with real people.
  • Work closely with engineers, including on Unreal UI, so designs ship as intended, following the Chief Design Officer's direction.

Requirements

  • A portfolio showing product design from research through shipped interfaces.
  • Strong UX and UI fundamentals: information architecture, interaction, visual hierarchy and accessibility.
  • Advanced Figma skills, including interactive prototypes.
  • Experience running usability tests and acting on what they showed.
  • Experience working closely with engineers.
  • Game UI/UX, HUD or 3D interface design experience.
  • Unreal UI (UMG/Slate) or in-engine prototyping experience.
  • Onboarding design experience for games or creative tools.
  • Interface design experience for AI products or agents.
  • Motion design or prototyping in code.

Conditions

Proposed equity of 0.35%, vesting over four years with a one-year cliff. These are proposed terms, subject to final written agreements.

No cash salary has been set yet, and none is offered or implied.

The role is remote in the United States. Visa sponsorship is not available.

Once employment arrangements are finalized, future team members are expected to make a serious time commitment.

Where you’d work

Fully remote

You can work from

  • United States

No visa sponsorship

About the company

i.Wonder

3 of their 3 open roles are remote

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 3 red flags

Still hiring?

13 checks

2 red flags

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6 checks

1 red flag

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Details9 facts · Role, Location, Compensation
Tech stack
  • Figma
  • Prototyping
Equity
Equity offered
Region
United States
Pay period
Annual
Show 5 more factsShow less

Role

Category
Design
Tech stack
  • Figma
  • Prototyping

Location

Work model
Remote
Region
United States
Remote from
  • United States
Visa sponsorship
Not sponsored

Compensation

Salary
Salary by agreement
Pay period
Annual
Equity
Equity offered

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