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Game Economy Designer

  • Office

Salary

Not stated

Similar roles pay $100K - 150K a year · our estimate

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Description

As an Intermediate Game Economy Designer, you will support economic design and engagement strategies across the HD portfolio, driving the optimization of in-game progression, player retention, and microtransaction systems.

You will conduct audits and improve economic models by providing critical analysis and recommendations to increase average revenue per user (ARPU) retention and reactivation metrics across the HD game portfolio. You will lead balancing tests, support cross-team collaboration, and leverage emerging technologies such as AI to refine game economies.

As a member of the economy design community, you will foster expertise and advocate for process improvements and industry best practices.

Responsibilities

  • Support HD production teams in designing and improving their monetization strategies and economic models, becoming a trusted point of contact for economy design, progression, and retention topics.
  • Support reviews and audits of economic models, progression systems, and retention mechanics across the HD portfolio.
  • Coordinate and participate in economy balancing tests (playtests, quality control), provide hands-on support in collaboration with other support teams, and act as a key contributor in the validation process for GaaS titles.
  • Review economy management tools and operational tracking processes related to progression and economy, leveraging emerging technologies (e.g., AI) and methodologies to help teams optimize their microtransactions and retention.
  • Contribute to the economy design community by sharing knowledge, promoting best practices, and participating in process improvements.
  • Conduct competitive analysis and benchmarking to share external trends and industry best practices across the organization.
  • Foster expertise in economy design within LRS and the monetization community.

Requirements

  • WHAT YOU'LL BRING
  • Experience in game design, ideally with exposure to live-service or GaaS titles
  • Interest in and foundational knowledge of economics and player progression systems
  • Comfortable working with quantitative data and simulation tools
  • Strong passion for gaming, particularly competitive/live-service titles
  • Strong analytical and math skills
  • Ability to model, tune, and simulate reward and progression systems
  • Familiarity with A/B testing methodologies and data-driven decision-making
  • Collaborate and communicate constructively across design, monetization, and analytics teams
  • Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
  • Good understanding of player motivation drivers, learning theories, players' psychology and progression pacing
  • Awareness of Acquisition, Retention, and Monetization levers and game business models
  • Knowledge of modelling tools (Excel, VBA, Tableau, simulation tools, etc.)
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations
  • Seeks improvement constantly (takes initiative, challenges themselves)
  • Creative, with the ability to propose features aligned with the game's vision
  • Additional Information
  • Company Description
  • The company is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Where you’d work

From the office

About the company

Company hidden

  • Industry: Gaming

Office in Montreal, Canada

Your chances

Still hiring, not crowded yet, and you'd be among the first.

  • 15 checks run
  • 4 good signs
  • 0 red flags

Still hiring?

10 checks

Actively hiring

In its favour2

  • Still on the company's own careers site, checked 1 h agoModerate evidence
  • Found in the last 48 hours, before the big job boardsModerate evidence

How crowded?

5 checks

Low

In its favour2

  • In its Early Window: not on the big job boards yetStrong evidence
  • In the office in Montreal: only people nearby can take itSlight evidence

Fits Me

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Details8 facts · Role, Location, Compensation, Employment, Company
Type
Full-time
Industry
Gaming
Region
Canada
Pay period
Annual
Show 4 more factsShow less

Role

Category
Design

Location

Work model
Office
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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