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Software Engineer

  • Remote

Salary

$130,000 - 180,000/ year

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Description

At the company, Digital Surveyor turns massive LiDAR datasets into precise CAD deliverables, automating work that currently takes surveyors and engineers weeks. Making that possible in a browser requires a 3D engine that can render tens of millions of points while supporting CAD-grade picking, clipping, snapping, and measurement. You'll work directly on that engine and the tools built on it.

This role is ideal for an early-career engineer with a strong foundation in 3D math who wants to work on a real production renderer, not a demo.

You'll do well here if you enjoy digging into difficult technical problems and building software that stays fast and reliable on large, messy real-world datasets. When the right approach isn't obvious, you'll research how others have solved similar problems, test your assumptions, and choose a practical solution. Our engineers are trusted to own their work and drive meaningful outcomes.

Where you will make an impact

Build 3D tools that surveyors use to inspect point clouds and create precise engineering drawings

Extend our point-cloud renderer and GPU picking system

Solve geometry problems behind clipping, snapping, construction planes, and camera controls

Find and fix performance problems that appear with large real-world datasets

Improve the shared rendering and interaction systems behind our CAD tools

What you bring

A strong foundation in 3D math and spatial reasoning, including transforms, planes, and projections

Experience building software through coursework, personal projects, internships, or full-time work

The ability to read and change code you did not write

Attention to correctness and performance

Sound judgment about when to refine a solution and when to ship it

Experience with TypeScript and browser graphics, or comparable experience writing performance-sensitive graphics code in a statically typed language

The initiative to investigate problems, ask useful questions, and finish what you start

Bonus experience

WebGL, GLSL, Three.js, Cesium, or another real-time graphics system

Point clouds, geospatial data, or large-coordinate rendering

Experience applying geometry, spatial algorithms, or numerical methods to open-ended problems with noisy data and real-world tradeoffs

CAD, mapping, visualization, robotics, or game-engine projects

About the company

The company is transforming civil infrastructure design with AI-powered geospatial tools. Our platform accelerates the creation of engineering deliverables from raw data, cutting manual drafting time by 96×.

We believe the needs of a startup benefit from an in-person culture. The team works out of our office in SoMa, with the flexibility to work from home when needed.

Experience: Any (new grads ok)

Visa: US citizen/visa only

Responsibilities

  • At the company, Digital Surveyor turns massive LiDAR datasets into precise CAD deliverables, automating work that currently takes surveyors and engineers weeks. Making that possible in a browser requires a 3D engine that can render tens of millions of points while supporting CAD-grade picking, clipping, snapping, and measurement. You'll work directly on that engine and the tools built on it.
  • This role is ideal for an early-career engineer with a strong foundation in 3D math who wants to work on a real production renderer, not a demo.
  • You'll do well here if you enjoy digging into difficult technical problems and building software that stays fast and reliable on large, messy real-world datasets. When the right approach isn't obvious, you'll research how others have solved similar problems, test your assumptions, and choose a practical solution. Our engineers are trusted to own their work and drive meaningful outcomes.
  • Where you will make an impact
  • Build 3D tools that surveyors use to inspect point clouds and create precise engineering drawings
  • Extend our point-cloud renderer and GPU picking system
  • Solve geometry problems behind clipping, snapping, construction planes, and camera controls
  • Find and fix performance problems that appear with large real-world datasets
  • Improve the shared rendering and interaction systems behind our CAD tools
  • What you bring
  • A strong foundation in 3D math and spatial reasoning, including transforms, planes, and projections
  • Experience building software through coursework, personal projects, internships, or full-time work
  • The ability to read and change code you did not write
  • Attention to correctness and performance
  • Sound judgment about when to refine a solution and when to ship it
  • Experience with TypeScript and browser graphics, or comparable experience writing performance-sensitive graphics code in a statically typed language
  • The initiative to investigate problems, ask useful questions, and finish what you start
  • Bonus experience
  • WebGL, GLSL, Three.js, Cesium, or another real-time graphics system
  • Point clouds, geospatial data, or large-coordinate rendering
  • Experience applying geometry, spatial algorithms, or numerical methods to open-ended problems with noisy data and real-world tradeoffs
  • CAD, mapping, visualization, robotics, or game-engine projects
  • About the company
  • The company is transforming civil infrastructure design with AI-powered geospatial tools. Our platform accelerates the creation of engineering deliverables from raw data, cutting manual drafting time by 96×.
  • We believe the needs of a startup benefit from an in-person culture. The team works out of our office in SoMa, with the flexibility to work from home when needed.
  • Experience: Any (new grads ok)
  • Visa: US citizen/visa only

Where you’d work

Fully remote

No visa sponsorship

Your chances

Still hiring, already crowded, and a person reads your message.

  • 18 checks run
  • 6 good signs
  • 3 red flags

Still hiring?

12 checks

Actively hiring

In its favour5

  • Still on the company's own careers site, checked 1 h agoModerate evidence
  • On the company's careers site and 1 other place we trackSlight evidence
  • Specific about the basics: pay, place, level, stack and contract all statedSlight evidence
2 moreFewer
  • States its salarySlight evidence
  • A hiring contact is attached to itSlight evidence

How crowded?

6 checks

High

Against it3

  • Open for 2 weeks: applications have had time to pile upModerate evidence
  • Remote from anywhere: the widest pool of applicants there isModerate evidence
  • Entry level: the most applied-to level there isModerate evidence

In its favour1

  • You can message the hiring contact and skip the queueModerate evidence
46 roles like this are in their Early WindowFound before the big job boards, while the crowd hasn’t arrived

Fits Me

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  • Your field
  • Level
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  • Must-haves
Details9 facts · Role, Location, Compensation, Employment
Tech stack
  • TypeScript
  • JavaScript
Type
Full-time
Specialty
Frontend
Region
United States
Pay period
Annual
Show 4 more factsShow less

Role

Category
Development
Specialty
Frontend
Tech stack
  • TypeScript
  • JavaScript

Location

Work model
Remote
Region
United States
Visa sponsorship
Not sponsored

Compensation

Salary
$130,000 - 180,000 / year
Pay period
Annual

Employment

Type
Full-time

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