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Ubisoft

Senior Gameplay Animator - [Rainbow Six Siege]

  • Office
  • 6+ years

Salary

Not stated

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Description

As a Senior Gameplay Animator on Rainbow Six Siege at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

Responsibilities

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints ;
  • Produce high-quality animations using keyframe animation . Most main character animations are fully keyframed based on multiple video references ;
  • Process and enhance motion capture data , which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail;
  • Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game ;
  • Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level ;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.

Requirements

  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS) ;
  • Strong expertise in motion capture data processing ;
  • A sharp eye for visual quality and detail ;
  • An open and collaborative mindset , with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work ;
  • Flexibility and resilience when adapting to production changes ;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.
  • What to send our way
  • A portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.
  • Additional Information
  • Company Description
  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Where you’d work

From the office

About the company

Ubisoft

  • Industry: Gaming

Office in Montreal, Canada

Also hiring in France, Paris, France, QC, Canada and 6 more places

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  • 19 checks run
  • 2 red flags

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Details11 facts · Role, Location, Compensation, Employment, Company
Seniority
Senior
Type
Full-time
Industry
Gaming
Specialty
Motion
Region
Canada
Pay period
Annual
Show 5 more factsShow less

Role

Category
Design
Specialty
Motion
Seniority
Senior
Experience
6+ years

Location

Work model
Office
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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