You and the process

With a person
Anna, in-house recruiter
9 years hiring engineers
30 minutes with a real recruiter
They read your CV with you, on a call, and say where the offers are being lost.
Didn’t find what you were looking for? Tell us what to build
Techland S.A.

Senior Cinematic Animator

  • Office
  • 6+ years
  • English (B2)

Salary

Not stated

AI summary

For members

The whole posting in a few lines. Sign up to read it here and on every role you open.

Sign Up to Read

Description

The company makes video games and has been doing so for over 30 years. It is one of the largest game developers in Poland, with studios in Wrocław and Warsaw and more than 500 staff.

The team builds cutscenes that go from rough prototype to finished quality. The scenes are driven by narrative and dialogue, covering everything from first layout and blocking to final character and object animation.

The company focuses on open-world action, storytelling and community engagement. Its zombie title has been played by over 45 million people worldwide, and it is working on ambitious plans for the future.

Responsibilities

  • Build and refine narrative scenes at every stage of production.
  • Take part in motion capture sessions and turn the captured data into scenes ready for production.
  • Work closely with the narrative, design and art teams to realise the creative direction.
  • Set up and implement animations and cutscenes in the engine while staying within performance and technical limits.

Requirements

  • A thorough grasp of animation principles.
  • Solid hands-on skill in Autodesk MotionBuilder.
  • Experience handling motion capture data.
  • Extensive game industry experience, including AAA titles released on current-generation consoles.
  • A portfolio of animated cutscenes built from motion capture data.
  • You work independently, communicate clearly, take initiative and manage your own workload well.
  • Fluent English.
  • Genuine interest in games, including current trends and how they use narrative.
  • Experience with animation systems such as Unreal, Unity or similar.
  • Solid practical knowledge of Autodesk Maya or Blender.

Conditions

Flexible working hours.

No dress code.

Benefits

  • A dedicated buddy to help with your daily tasks.
  • Private medical care, life insurance, health campaigns and gifts for different occasions.
  • Support from a dedicated HR business partner.
  • A development budget for each employee, two extra paid days for training and CSR, clear career paths, broad internal and external training, and funding for English and Polish classes.
  • Modern offices with chill-out zones and a fully equipped kitchen, a gym in Wrocław, and a free car park in Warsaw (limited spaces).

Where you’d work

From the office

About the company

Techland S.A.

  • Industry: Gaming

Office in Wrocław, Poland

Also hiring in Poland

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 1 red flag

Still hiring?

13 checks

No red flags

How crowded?

6 checks

1 red flag

Fits Me

How well does this role fit you?

Answer a few questions or drop your CV, and every role gets a fit score with the reasons, this one first.

  • Your field
  • Level
  • Stack
  • Work model
  • Salary floor
  • Must-haves
Details13 facts · Role, Location, Compensation, Employment, Company, Requirements
Tech stack
  • Unity
  • Prototyping
  • Blender
Seniority
Senior
Type
Full-time
Industry
Gaming
Specialty
Motion
Region
Europe
Show 7 more factsShow less

Role

Category
Design
Specialty
Motion
Seniority
Senior
Experience
30+ years
Tech stack
  • Unity
  • Prototyping
  • Blender

Location

Work model
Office
Region
Europe
Office
  • Wrocław, Poland

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

Requirements

Languages
  • English (B2)

Something wrong with this vacancy?

Similar vacancies

Share this vacancy

What's wrong with it?

The employer never sees who reported.

Reason