Description
The company, Inc. is powering the future of physical AI. The company services the automotive, defense, trucking, construction, mining and agriculture industries in three core areas: tools and infrastructure, operating systems, and autonomy. Eighteen of the top 20 global automakers, as well as the United States military and its allies, trust the company’s solutions to deliver physical intelligence. Walton Beach, Florida; Ann Arbor, Michigan; London; Stuttgart; Munich; Stockholm; Bangalore; Seoul; and Tokyo. Learn more at applied.co .
We are an in-office company, and our expectation is that full-time employees primarily work from their the company office 5 days a week. However, we also recognize the importance of flexibility and trust our employees to manage their schedules responsibly. This may include occasional remote work, starting the day with morning meetings from home before heading to the office, or leaving earlier when needed to accommodate family commitments. This in-office expectation does not apply to contractor positions
About the role and team
We are looking for senior machine learning engineers to advance the core reconstruction technology behind Neural Simulation, our state-of-the-art product for turning real-world driving data into high-fidelity, photorealistic simulation environments. As part of this team, you will push the boundaries of what the product can do, raising reconstruction quality, scaling to ever-larger volumes of data, and making it more useful for customers who rely on it to train and validate their autonomy systems. Your work will directly shape how the largest OEMs in the world develop the next generation of data-driven autonomous vehicles.
This role is ideal for engineers who thrive at the intersection of 3D computer vision, graphics, and machine learning, and who are excited to take a state-of-the-art product further by bringing the latest research into production and solving the hardest simulation gaps in Physical AI.
At the company, you will:
Advance the learning-based reconstruction methods at the core of our product, such as 3D Gaussian Splatting and NeRFs, bringing the latest research into production to improve fidelity, robustness, and scalability
Push the limits of neural reconstruction for large-scale, dynamic driving scenes, including:
Dynamic actor reconstruction and scene editing
Novel view synthesis and multi-sensor rendering (camera, LiDAR)
Scaling reconstruction quality and throughput across large volumes of fleet data
Explore and productionize feed-forward reconstruction approaches that reduce per-scene optimization cost and enable reconstruction at scale
Define and build evaluation metrics, benchmarks, and validation workflows that measure reconstruction fidelity and sim-to-real gap
Work closely with customers to understand their pain points and implement technical solutions in the Neural Simulation product
Collaborate closely with Infra, Autonomy, Research and other product teams to deliver end-to-end solutions
Take ownership of critical technical components and influence architecture and product decisions
We're looking for someone who has:
5+ years of experience developing and shipping ML or computer vision systems
A minimum of a Bachelor's degree in computer science, physics, robotics, or equivalent
Strong hands-on experience with modern learning-based 3D reconstruction techniques, such as 3D Gaussian Splatting and NeRFs
A solid foundation in multi-view geometry, camera models, and differentiable rendering
Proficiency in Python and PyTorch, along with C++ and/or CUDA
A proven ability to turn research ideas into robust, production-quality software
Strong problem-solving skills and comfort with ambiguity