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Ubisoft

Lead Level Designer - BGE2 - (M/F/NB)

  • Office
  • 6+ years

Salary

Not stated

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Description

Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover—either solo or with friends. If you’re looking for a unique adventure, join our team to help us create System 3!

Why we need you:

The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality.

Responsibilities

  • You’ll be at the heart of design decisions, working directly with the project leads.
  • Vision & Consistency
  • Define and communicate the level design vision with the leads (World, Game, Narrative, Art)
  • Ensure consistency across locations, from concept through final implementation
  • Develop a clear and understandable design language for the player
  • Design & Player Experience
  • Ensure the creation of gameplay situations that are clear, intuitive, and engaging
  • Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun
  • Iteration & Continuous Improvement
  • Place playtesting at the center of the process
  • Analyze player behavior
  • Refine designs through iteration
  • Team Management
  • Lead a team of 6–7 Level Designers
  • Help less experienced team members develop their skills by sharing best practices
  • Empower senior team members to take ownership of key areas
  • Create a clear framework without being prescriptive: explain, persuade, and align
  • Organization & Documentation
  • Anticipate risks, workload, and dependencies
  • Facilitate smooth communication with the gameplay, art, and tech teams
  • Define, document, and implement simple and effective processes
  • Document best practices and world-building guidelines
  • Your future work environment:
  • You’ll join a team of level designers and report to the World Director : Cédric BARTHEZ

Requirements

  • You have previously worked on AAA games and have shipped multiple games—these are mandatory requirements for supporting our teams.
  • Knowledge of open-world games is a plus!
  • You’re comfortable:
  • taking a step back to look at a system objectively
  • simplifying a complex experience
  • putting yourself in the player’s shoes
  • Key Skills for This Role
  • Level Design
  • Excellent proficiency in 3D level design
  • Strong UX sensibility applied to level design
  • Methodology & Production
  • Experience with iterative design (prototype → test → improvement)
  • Ability to anticipate problems and dependencies
  • Good understanding of 3D engines and pipelines
  • Communication & Leadership
  • Ability to justify your decisions
  • Challenge requests without causing roadblocks
  • Find the right balance between quality, time, and constraints
  • Communicate regularly
  • Structuring
  • Be comfortable with documentation
  • Establish clear processes
  • Provide transparency to the team
  • What Will Make You Successful
  • You’ll succeed if:
  • You put the player first
  • You solve design challenges through simplification, without compromising the experience
  • You observe, test, and refine
  • You help others grow without being overbearing
  • You know how to navigate between different teams
  • A bonus for you:
  • Work on an ambitious open-world project
  • A close-knit, supportive team that truly helps one another
  • A high degree of creative freedom in gameplay situations
  • An ideal environment for growing a team and structuring a project
  • When you join:
  • You’ll quickly get to know the project and its challenges
  • You’ll participate in playtests from the very first weeks
  • You’ll gradually take the lead on key topics
  • You’ll receive support to understand the teams and their constraints
  • The recruitment process:
  • Review of your application: Our team will carefully review it.
  • Introductory Meeting (1 hour): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.
  • Project Interview (1 hour): A discussion with the Hiring Manager, with a more technical focus, to delve into the specifics and ensure we’re on the same page.
  • Lead Assessment (1 hour): If you successfully complete all previous steps, you’ll meet with our Talent Development Manager to discuss team leadership.
  • As part of our recruitment process, you may be asked to complete a practical case study.
  • Additional Information
  • Additional information:
  • Location: Montpellier (on-site)
  • Start date: You can join the team as soon as possible
  • Company Description
  • Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Where you’d work

From the office

About the company

Ubisoft

  • Industry: Gaming

Office in France

Also hiring in Montreal, Canada, Paris, France, Toronto, Canada and 3 more places

Your chances

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  • 3 red flags

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  • Must-haves
Details12 facts · Role, Location, Compensation, Employment, Company
Tech stack
  • Prototyping
Seniority
Lead
Type
Full-time
Industry
Gaming
Specialty
Game
Region
Europe
Show 6 more factsShow less

Role

Category
Design
Specialty
Game
Seniority
Lead
Experience
6+ years
Tech stack
  • Prototyping

Location

Work model
Office
Region
Europe
Office
  • France

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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