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Ubisoft

UI ProgrammeR6 SIEGE)

  • Office
  • 3-6 years

Salary

Not stated

Similar roles pay $110K - 155K a year · our estimate

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Description

The person in this role is responsible for developing game modules related to general user-facing presentations, such as menus, HUDs, and other UI systems.

Responsibilities

  • Review game design documents to understand the intended player experience and actively contribute feedback to help achieve that vision;
  • Help define UI features and implementation while aligning with the needs of graphic designers;
  • Design and implement menu systems and user interfaces for target platforms, ensuring consistency in both visual presentation and underlying logic;
  • Develop tools to support UI systems;
  • Collaborate with designers and programmers to rapidly prototype interaction concepts;
  • Respond effectively to feedback and produce quick iterations;
  • Provide hooks and support for UI animations and audio integration;
  • Work closely with designers and artists to implement new ideas, offering technical, creative, and planning feedback;
  • Collaborate with the team to ensure UI systems meet both aesthetic and functional requirements;
  • Stay current with industry trends, innovations, and best practices;
  • Maintain and oversee the modules and systems that support the UI;
  • Optimize UI code to ensure efficient performance on target platforms;
  • Interact and collaborate with multiple departments;
  • Develop automated testing APIs and tools related to UI systems to help ensure overall game stability and health;
  • Apply strong knowledge of usability and UX principles as they relate to UI development;
  • Integrate accessibility and localization considerations into UI features and workflows;
  • Perform any other related duties as required;
  • Demonstrate strong analytical skills through debugging and crash fixing across a variety of UI systems.

Requirements

  • What You Bring
  • Education
  • Bachelor's degree in Computer Science, Computer Engineering, or an equivalent combination of training and experience.
  • Experience
  • Minimum 5 years of experience programming in C++ within the video game industry, embedded systems, or other relevant fields.
  • Knowledge & Technical Skills
  • Ability to write clean, robust, performant, and maintainable C++ code;
  • Excellent understanding of MVVM architecture and workflows;
  • Strong troubleshooting and debugging skills;
  • Solid understanding of software engineering best practices, including design reviews, coding standards, code reviews, testing, and documentation;
  • Strong collaboration and communication skills in a multidisciplinary environment;
  • Bonus: Experience with Visual Studio, Perforce, and Jira;
  • Bonus: Experience working on a PC-centric platform experience.
  • Soft Skills
  • Strong problem-solving abilities;
  • Attention to detail;
  • Excellent verbal and written communication skills;
  • Proactive attitude with a strong sense of autonomy and professional ethics;
  • Motivation to tackle large-scale challenges;
  • Strong organizational skills for task definition and estimation;
  • Ability to adapt to change;
  • Results-oriented mindset.
  • Additional Information
  • Company Description
  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Where you’d work

From the office

About the company

Ubisoft

  • Industry: Gaming

Office in Montreal, Canada

Also hiring in Paris, France, Toronto, Canada, Barcelona, Spain and 3 more places

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 2 red flags

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13 checks

No red flags

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2 red flags

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  • Your field
  • Level
  • Stack
  • Work model
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  • Must-haves
Details10 facts · Role, Location, Compensation, Employment, Company
Tech stack
  • Prototyping
Type
Full-time
Industry
Gaming
Region
Canada
Pay period
Annual
Show 5 more factsShow less

Role

Category
Development
Experience
5+ years
Tech stack
  • Prototyping

Location

Work model
Office
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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