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Robotics Software Engineer

  • Office
  • 3-6 years

Salary

$140,000 - 180,000/ year

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Description

Join Us, and Ship Robots

Weave was founded to build the robots we’d want to have in our own home. We believe the next generation of robotics will transform everyday life by enabling people to do more and to reclaim time to spend on what’s important.

We also believe robots are in a sense like any other product: to matter, they have to ship. Our robots are already operating in real homes and businesses, giving us the opportunity to rapidly improve from real-world experience. With a growing team, strong customer demand, and capital for expansion, we’re entering an exciting stage of growth—and we’re looking for people with exceptional talent and standards to help bring home robotics to millions of households.

Responsibilities

  • Simulation is essential at nearly every level of our stack: validating kinematics, iterating on controls research, stress testing new mechanisms, trying new manipulation strategies, and proving out the robustness of our planning and SLAM stack. How fast all of those loops run, and how honestly simulation predicts hardware, is decided by the software this role owns.
  • You'll build our simulation platform as a core product with customers across the company: the environments, the models, and the fidelity work that makes "it works in sim" mean something.
  • Own the sim stack. Isaac Lab, MuJoCo, or equivalent: environments, assets, robot models, and the tooling around them, kept current with every hardware revision that ships.
  • Model what matters. Actuator models (torque limits, friction, thermal behavior) and contact parameters identified against dyno and robot data with the motor control and controls teams; you know which fidelity buys transfer and which buys nothing.
  • Make training fast. GPU-parallel environment throughput, profiling, and the determinism and seeding discipline that make experiments reproducible.
  • Serve sim-to-real. System-identification pipelines, domain randomization tooling, and honest side-by-side measurement of where simulation and hardware disagree.
  • Catch regressions before hardware does. Scenario and regression suites that run controllers and policies in sim on every change.
  • Keep assets true. The pipeline from CAD and robot description to sim-ready assets, so simulation tracks the robot we actually build.
  • What You'll Bring
  • 3+ years building simulation or robotics software, with deep hands-on experience in at least one modern robotics simulator (Isaac Lab/Isaac Sim, MuJoCo, Drake, or similar).
  • Physics literacy: knowledge of contact solvers, fabrics solvers, integrators, and friction models, including the specific limits of each.
  • Strong Python and C++ and the engineering habits to make a research-facing platform reliable.
  • Performance skill: you've profiled and scaled GPU-parallel workloads and treat environment throughput as a feature.
  • Respect for the real robot. You've compared sim to hardware honestly and changed the sim.

Requirements

  • RL training experience: you've been the customer of a sim stack and remember what hurt.
  • Rendering or synthetic-data experience for perception training.
  • USD or asset-pipeline experience at scale.
  • Experience: Any (new grads ok)
  • Visa: US citizen/visa only

Where you’d work

From the office

The office

No visa sponsorship

About the company

Company hidden

Office in San Francisco, United States

Your chances

Still hiring, not crowded yet, and a person reads your message.

  • 19 checks run
  • 9 good signs
  • 0 red flags

Still hiring?

13 checks

Actively hiring

In its favour6

  • Still on the company's own careers site, checked 4 h agoModerate evidence
  • Posted 5 days ago: newer than 88% of open rolesModerate evidence
  • The company opened 16 roles and closed 3 in the last 2 weeks: hiring is movingModerate evidence
3 moreFewer
  • Specific about the basics: pay, place, level, stack and contract all statedSlight evidence
  • States its salarySlight evidence
  • A hiring contact is attached to itSlight evidence

How crowded?

6 checks

Low

In its favour3

  • You can message the hiring contact and skip the queueModerate evidence
  • In the office in San Francisco: only people nearby can take itSlight evidence
  • Pays below most similar roles, which thins the crowdSlight evidence

Fits Me

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  • Your field
  • Level
  • Stack
  • Work model
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  • Must-haves
Details10 facts · Role, Location, Compensation, Employment
Tech stack
  • Python
  • C++
Type
Full-time
Region
United States
Pay period
Annual
Show 6 more factsShow less

Role

Category
Development
Experience
3+ years
Tech stack
  • Python
  • C++

Location

Work model
Office
Region
United States
Office
  • San Francisco, United States
Visa sponsorship
Not sponsored

Compensation

Salary
$140,000 - 180,000 / year
Pay period
Annual

Employment

Type
Full-time

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