You and the process

With a person
Anna, in-house recruiter
9 years hiring engineers
30 minutes with a real recruiter
They read your CV with you, on a call, and say where the offers are being lost.
Didn’t find what you were looking for? Tell us what to build
Be the first to open itNo views yet
World Labs

Rendering Systems Engineer - Simulation & Synthetic Data

  • Office
  • 3-6 years

Salary

$250,000 - 325,000/ year

AI summary

For members

The whole posting in a few lines. Sign up to read it here and on every role you open.

Sign Up to Read

Description

About World Labs

World Labs is a frontier AI research and product company advancing spatial intelligence, the next frontier beyond large language models. Co-founded by Dr. Fei-Fei Li , Justin Johnson and Ben Mildenhall , the company is pioneering world models that perceive, generate, reason, and interact with virtual and physical worlds.

The company’s flagship product, Marble , transforms text, images, and video into fully navigable 3D worlds, unlocking applications across gaming, film, architecture, robotics, and immersive digital experiences. Backed by leading investors and with over $1B raised, World Labs is assembling a world-class team at the intersection of AI research and real-world deployment.

Role Overview

We are seeking a Senior/Staff Rendering Systems Engineer to build and scale high-throughput, Unreal Engine–based rendering systems for synthetic data generation.

You will own the low-level rendering and GPU performance work required to run many-world rendering efficiently across cloud GPU fleets. You will profile end-to-end workloads, diagnose performance/IO bottlenecks, and implement production-quality C++ and CUDA systems within and around Unreal Engine. You will also partner with infrastructure and data teams to scale distributed execution and integrate the renderer with internal simulation and data pipelines.

Responsibilities

  • Deep experience modifying Unreal Engine’s renderer to support run independent worlds or cameras across GPUs and build the cloud job-orchestration layer
  • Maximize hardware throughput and GPU efficiency via custom parallelization, caching strategies, and high-performance interconnect communication.
  • Integrate rendering system seamlessly with proprietary internal toolchains and data pipelines.
  • Perform rigorous profiling, roofline analysis, and root-cause diagnosis to resolve compute and I/O limits.
  • Collaborate with research teams to accelerate experimental iteration and enhance system robustness at scale.
  • Key Qualifications
  • Strong candidates must demonstrate mastery in low-level Unreal rendering architecture and GPU programming. While broad experience on distributed multi-GPU compute are highly valued, core graphics performance engineering remains the primary prerequisite.
  • Strong background in performance engineering, including telemetry profiling, roofline analysis, latency/throughput optimization, and systematic root-cause analysis.
  • Deep understanding of Unreal rendering stack, familiar with its codebase at platform-agnostic rendering layer, the command lists abstract layer, and the RHI abstraction layer, alongside practical experience customizing engine source at various layers and shader pipelines. Familiar with its GPU resource lifetime and synchronization, as well as async compute.
  • Working knowledge of Nanite, Lumen, and associated graphics debugging suites.
  • Advanced low-level GPU optimization skills (CUDA/Vulkan), with emphasis on kernel-level tuning, memory hierarchy management, and memory bandwidth efficiency.
  • High proficiency in C++, CUDA, Python (and possibly Rust), accompanied by practical Vulkan implementation experience.
  • Proficiency in rendering material adjustment and custom shader development pipelines.
  • Preferred Qualifications
  • 3-4+ years of engineering experience within AI research labs, machine learning enterprises, or robotics and autonomous vehicle organizations.
  • Familiarity with distributed data interconnects and collective communications primitives (e.g., NVLink, NCCL); A strong plus, but not a substitute for the core skills above.
  • Proven track record deploying or serving large-scale generative, diffusion, spatial, or video foundation models.
  • Hands-on creation of performance-profiling, telemetry, and observability toolchains for real-time graphics pipelines and GPU workloads.

Requirements

  • Fearless Innovator: We need people who thrive on challenges and aren't afraid to tackle the impossible.
  • Resilient Builder: Impacting Large World Models isn't a sprint; it's a marathon with hurdles. We're looking for builders who can weather the storms of groundbreaking research and come out stronger.
  • Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.
  • Collaborative Spirit: We're building something bigger than any one person. We need team players who can harness the power of collective intelligence.
  • We're hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you're ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.
  • Join us, and let's make history together.
  • Logistics:
  • Location: This role is based in San Francisco, California; we work in-person in the office 5 days a week.
  • Visa sponsorship: We sponsor visas. While we can't guarantee success for every candidate or role, if you're the right fit, we're committed to working through the visa process together.
  • Benefits: We offer generous health, dental, vision and 401K benefits, flexible PTO, paid parental leave, and relocation support as needed.

Where you’d work

From the office, 4 or more days a week in the office

The office

Relocation offered

Visa sponsored

About the company

World Labs

  • Industry: AI

Office in San Francisco, United States

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 23 checks run
  • 4 red flags

Still hiring?

13 checks

No red flags

How crowded?

10 checks

4 red flags

Fits Me

How well does this role fit you?

Answer a few questions or drop your CV, and every role gets a fit score with the reasons, this one first.

  • Your field
  • Level
  • Stack
  • Work model
  • Salary floor
  • Must-haves
Details13 facts · Role, Location, Compensation, Employment, Company
Tech stack
  • Python
Type
Full-time
Industry
AI
Region
United States
Pay period
Annual
Show 8 more factsShow less

Role

Category
Development
Experience
4+ years
Tech stack
  • Python

Location

Work model
Office
Region
United States
Office
  • San Francisco, United States
Days in the office
4 or more days
Relocation
Offered
Visa sponsorship
Sponsored

Compensation

Salary
$250,000 - 325,000 / year
Pay period
Annual

Employment

Type
Full-time

Company

Industry
AI

Something wrong with this vacancy?

Similar vacancies

  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Staff Software Engineer

    Salary by agreement

    • Remote · Europe, Portugal
    • Senior
  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Software Engineer Intern

    Salary by agreement

    • Hybrid · Romania, Berlin
    • Junior
  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Senior Software Engineer

    Salary by agreement

    • Remote
    • Senior
  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Software Engineer

    Salary by agreement

    • Hybrid · Toronto
    • Junior

Share this vacancy

What's wrong with it?

The employer never sees who reported.

Reason