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NVIDIA

NVIDIA 2027 Internships: Systems Software Engineering

  • Office
  • 0-3 years

Salary

Not stated

Similar roles pay $100K - 165K a year · our estimate

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Description

NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society — from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams. We’re seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.

Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We’re looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field.

Potential Internships in this field include:

Systems Software

Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications

Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TPC/IP, OSI Model, Sockets), Low-Level Programming

Software Security

Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors

Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code

Course or internship experience related to the following areas could be required: Operating Systems, Data Structures & Algorithms, Computer Networking (TPC/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)

Graphics Systems Software

Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams

Training and debugging various issues within the Tegra graphics software stack

Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development

3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests)

​

Compiler

Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages

Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions

Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automation Tools (XLA, TVM, Halide), Open Source Tools (CLANG, LLBM, gcc)

Firmware & Embedded Software

Supporting development of firmware run on embedded microcontrollers within GPUs, while optimizing software to improve system robustness, performance, and security

Participating in testing new and existing firmware, and developing tools and infrastructure to improve our front-end design and verification process

Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Embedded Systems (Processors, Firmware, Input/Output Devices and Memory), Real-Time Performance, Low-Level Development, Data Structures & Algorithms, Computer Architecture, Computer Systems Software, Linux Kernel Development, Multi-Threaded or Multi-Process Programming, RTOS Development on Embedded Platforms

What we need to see:

Must be actively enrolled in a university pursuing a B.S., M.S., or Ph.D. degree in Electrical Engineering, Computer Engineering, or a related field, for the full duration of the internship; anticipated graduation date ( month and year ) must be clearly indicated on a resume or CV to be considered.

Depending on the internship role, prior experience or knowledge requirements could include the following programming skills and technologies:

C, C++, C++17, CUDA, x86, Perl, ARM CPU, GPU, Embedded C, Linux, Linux Kernel Development, Bash/Shell Scripting, Graphics (2D, 3D, Render, Shaders)

Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Formal Verification Tools (Spark, Frama-C), Linux Kernel Development , Multi-Threaded or Multi-Process Programming , Computer Networking (TPC/IP, OSI Model, Sockets), Open Source Tools (CLANG, LLBM, gcc), Testing Production/Automation Tools (XLA, TVM, Halide), Microprocessor Fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)

Click here to learn more about NVIDIA, our early talent programs, benefits offered to students and other helpful student resources related to our latest technologies and endeavors.

Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The hourly rate for our interns is 20 USD - 71 USD.&xa;

Responsibilities

  • Applications are accepted on an ongoing basis.
  • This posting is for an existing vacancy.
  • NVIDIA uses AI tools in its recruiting processes.
  • NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Where you’d work

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About the company

NVIDIA

Office in United States

Also hiring in Munich, Germany, France, Bristol, United Kingdom and 13 more places

273 of their 660 open roles are remote

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  • Must-haves
Details10 facts · Role, Location, Compensation, Employment
Tech stack
  • C++
  • Linux
  • CUDA
Seniority
Junior
Type
Internship
Region
United States
Pay period
Annual
Show 5 more factsShow less

Role

Category
Development
Seniority
Junior
Experience
0-3 years
Tech stack
  • C++
  • Linux
  • CUDA

Location

Work model
Office
Region
United States
Office
  • United States

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Internship

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