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All Tech JobsThe whole board, newest first.Roles That Fit MeAnswer a few questions, see your matches.Early WindowFound before the big boards.Direct ApplyStraight to the manager, past the ATS.Not stated
Similar roles pay $110K - 155K a year · our estimate
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Sign Up to ReadThis programmer will be responsible for anything related to NPC behavior tech:
Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:
Combat and NPC coordination and collaboration.
Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
Working on unique behaviors for archetypes.
Making NPCs understandable and believable, with an emphasis on animation.
Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
Be comfortable working closely with animators and the systems they use.
Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.
From the office
Ubisoft
Office in Montreal, Canada
Also hiring in Paris, France, Toronto, Canada, Barcelona, Spain and 3 more places
Worth a look before you spend an evening tailoring a CV for it.
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