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Ubisoft

AI Programmer (Far Cry)

  • Office
  • 3-6 years

Salary

Not stated

Similar roles pay $110K - 155K a year · our estimate

AI summary

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Description

This programmer will be responsible for anything related to NPC behavior tech:

Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:

Combat and NPC coordination and collaboration.

Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.

Working on unique behaviors for archetypes.

Making NPCs understandable and believable, with an emphasis on animation.

Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.

Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.

Be comfortable working closely with animators and the systems they use.

Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.

Responsibilities

  • This programmer will be responsible for anything related to NPC behavior tech:
  • Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:
  • Combat and NPC coordination and collaboration.
  • Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
  • Working on unique behaviors for archetypes.
  • Making NPCs understandable and believable, with an emphasis on animation.
  • Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
  • Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
  • Be comfortable working closely with animators and the systems they use.
  • Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.

Requirements

  • What You Bring
  • Around 5 years of experience in AI programming, ideally in the video game industry
  • Proficiency in C++ language
  • An undergraduate degree in Computer Science, Computer Engineering or equivalent
  • Experience developing on video game consoles
  • That rare mix of attention to detail and flexibility in your work organization
  • A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
  • You are creative and thirsty for innovation
  • Additional Information
  • Company Description
  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Where you’d work

From the office

About the company

Ubisoft

  • Industry: Gaming

Office in Montreal, Canada

Also hiring in Paris, France, Toronto, Canada, Barcelona, Spain and 3 more places

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 3 red flags

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13 checks

1 red flag

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6 checks

2 red flags

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  • Your field
  • Level
  • Stack
  • Work model
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  • Must-haves
Details10 facts · Role, Location, Compensation, Employment, Company
Tech stack
  • C++
Type
Full-time
Industry
Gaming
Region
Canada
Pay period
Annual
Show 5 more factsShow less

Role

Category
Development
Experience
5+ years
Tech stack
  • C++

Location

Work model
Office
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

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