You and the process

With a person
Anna, in-house recruiter
9 years hiring engineers
30 minutes with a real recruiter
They read your CV with you, on a call, and say where the offers are being lost.
Didn’t find what you were looking for? Tell us what to build
Be the first to open itNo views yet
Ubisoft

3D Programmer - (Assassin's Creed HEXE)

  • Office

Salary

Not stated

Similar roles pay $110K - 195K a year · our estimate

AI summary

For members

The whole posting in a few lines. Sign up to read it here and on every role you open.

Sign Up to Read

Description

As a 3D Programmer at Ubisoft Montreal , you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

Responsibilities

  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.

Requirements

  • What you bring to the team
  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5 , Xbox Series X/S , or Nintendo Switch 2 .
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
  • What to send our way
  • Your resume highlighting your skills and experience.
  • Code samples, repository links, or other relevant projects.
  • Additional Information
  • Company Description
  • Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!

Where you’d work

From the office

About the company

Ubisoft

  • Industry: Gaming

Office in Montreal, Canada

Also hiring in Paris, France, Toronto, Canada, Barcelona, Spain and 3 more places

Your chances

Worth a look before you spend an evening tailoring a CV for it.

  • 19 checks run
  • 2 red flags

Still hiring?

13 checks

1 red flag

How crowded?

6 checks

1 red flag

Fits Me

How well does this role fit you?

Answer a few questions or drop your CV, and every role gets a fit score with the reasons, this one first.

  • Your field
  • Level
  • Stack
  • Work model
  • Salary floor
  • Must-haves
Details8 facts · Role, Location, Compensation, Employment, Company
Type
Full-time
Industry
Gaming
Region
Canada
Pay period
Annual
Show 4 more factsShow less

Role

Category
Development

Location

Work model
Office
Region
Canada
Office
  • Montreal, Canada

Compensation

Salary
Salary by agreement
Pay period
Annual

Employment

Type
Full-time

Company

Industry
Gaming

Something wrong with this vacancy?

Similar vacancies

  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Staff Software Engineer

    Salary by agreement

    • Remote · Europe, Portugal
    • Senior
  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Software Engineer Intern

    Salary by agreement

    • Hybrid · Romania, Berlin
    • Junior
  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Senior Software Engineer

    Salary by agreement

    • Remote
    • Senior
  • Early Window: Be the first to open itNo views yetCloses in
    Company hidden

    Software Engineer

    Salary by agreement

    • Hybrid · Toronto
    • Junior

Share this vacancy

What's wrong with it?

The employer never sees who reported.

Reason